Track down and bind elemental spirits to your will in this new RPG. Art inspired by Pokemon, combat influenced by Final Fantasy tactics, and an open-world design inspired by Runescape!

StatusIn development
PlatformsHTML5
Rating
Rated 4.9 out of 5 stars
(18 total ratings)
AuthorGlyph-Bound
GenreRole Playing
Made withGameMaker
Tags2D, demo, Open World, Pixel Art, Tactical RPG, Turn-based Strategy

Comments

Log in with itch.io to leave a comment.

(+1)

Any exe version for windows?

Can't wait for the full release!

(+3)

This is a neat and fun prototype.  It's clear that you put a lot of thought and effort into it.  I look forward to when :
- Walking is not so slow
- I can bind the shift key to run
- Menus are more flat than nested ( instead of attack -> attack menu, movement can be intuited as clicking on the screen ( why make the user click move to move when there's no other context ? ) and you just have your menu [ attack1, attack2, attack3, cancel/wait ]
- Attacks have greater strategic significance.

Your product right now is really great and you should be proud of what you have.  It must have taken a lot of effort to get it where it is right now.  I hope to see more of this game in the future.

Thank you very much for the feedback and kind words!

1. Yes, we will likely increase the movement speed. We have already increased it once before based on feedback but we are hearing it could still be a little faster.
2. Regarding the Sprint Key, it's already bound to Shift and it can be re-bound in the settings. Maybe I didn't understand fully?
3. Very good point. That change will likely be implemented soon.
4. Absolutely. This demo only has some basic starter skills. As the player progresses they will have access to many more unique skills that allow for all sorts of team builds and strategies.